Maps: Difference between revisions

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! scope="col" style="background-color:lightblue;" width=200|Additional Points
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|-
|-
![[File:SS13-TG-map-thumb.png|400px|link=https://dl.dropboxusercontent.com/s/ob0up0zh9w1l1ae/fullbox.png]]
![[File:Boxstation.png|400px]]
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
|Notes
|Notes
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
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|-
![[File:MetaStation_Image.jpg|400px|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-09-04%2016-34%20MSv41G%20Full.png]]
![[File:MetaStation.png|400px]]
|'''[[MetaStation]]''' is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.  
|'''[[MetaStation]]''' is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.  


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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:PubbyStation.png|300px|link=https://s12.postimg.org/lair9eqa3/pubbystation3.png]]
![[File:PubbyStation.png|300px]]
|'''PubbyStation''' is a map inspired by Box and Meta, but smaller. It is pure.
|'''PubbyStation''' is a map inspired by Box and Meta but smaller and pure, it was created by pubby.
|Notes
|Notes
* The map plays best with 20-40 players.
* The map plays best with 20-40 players.
* The [[Curator]] and [[Lawyer]] jobs have been removed.
* The Chaplain and Curator get an entire space monastery.
* The Chaplain gets an entire space monastery to himself.
* PubbyStation is the only in-rotation map that still uses the [[Singularity Engine|Singularity]]/[[Tesla Engine|Tesla]] Engine.
* PubbyStation is the only in-rotation map that still uses the [[Singularity Engine|Singularity]]/[[Tesla Engine|Tesla]] Engine.
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7937 in this thread] on the tgstation forums.
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=7937 in this thread] on the tgstation forums.
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:DeltaStation.jpg|300px|link=https://tgstation13.org/wiki//images/thumb/5/55/DeltaStation.jpg/577px-DeltaStation.jpg]]
![[File:Deltastation.png|300px]]
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits.
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits.
|Notes
|Notes
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|}
|}


== [[OmegaStation]] ==
== [[Donutstation]] ==  


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:Omegastation.png|300px|link=https://tgstation13.org/wiki//images/e/ee/Omegastation.png]]
![[File:Donut7-28-19.png|300px]]
|'''OmegaStation''' is a map created by Okand37. It is designed to be a lowpop map akin to the defunct [[MiniStation]].
|'''Donutstation''' is a faithful modernization of the Goon classic, brought to /tg/station13. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, same with various surplus supplies for each department.
|Notes
|Notes
* This map is best suited for up to 35 players.
* This map is best suited for medium/high population.
* Heads of staff are limited to one [[Captain]], one [[Head of Personnel]], and one [[AI]].
* A large circular design with a supermatter engine isolated in the middle as a separate satellite.
* Jobs such as [[Medical Doctor|medical doctors]] and [[Station Engineer|engineers]] have their available slots reduced to accommodate the smaller station size.
* Telecomms and AI are on separate satellites on the southern half of the station.
*[https://tgstation13.org/phpBB/viewtopic.php?f=11&t=8916 The map's feedback thread can be found here].
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=20050 in this thread] on the tgstation forums.
|}
|}


== [[CereStation]] ==
=Not in rotation but still important=
These maps either aid in maintaining the game or will be added in the future.
 
== [[RuntimeStation]] ==


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
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! scope="col" style="background-color:lightblue;" width=200|Additional Points
! scope="col" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:CereStation_mini.png|300px|link=http://i.imgur.com/H5xIJDi.jpg]]
![[File:RuntimeStation.png|300px]]
|'''CereStation''' is a map created by MMMiracles. It is designed to be a highpop map akin to [[DeltaStation]], but with an expansive twist to make isolation a more potent part of larger populations.
|'''Runtime Station''' designed to test new features without having to load a whole new station every time.
|Notes
|Notes
* This map is best suited for 60+ players.
* All doors bear no access.
* Each department is isolated into its own asteroid island, all connected together by a series of bridges.
* Has a simple engine room.
* Each department has its own independent SMES where the department gets its power from, ultimately fed by the engine in the middle of the station.
* Has two large testing areas.
*[https://tgstation13.org/phpBB/viewtopic.php?f=11&t=8831 The map's feedback thread can be found here].
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
|}
|}
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 01:40, 29 July 2019

Maps on /tg/station

In Use BoxStation, MetaStation, PubbyStation, DeltaStation, Donutstation
Outdated, removed, or not in rotation AsteroidStation, BirdboatStation, CereStation, Discstation, Dreamstation, EfficiencyStation, MiniStation, OmegaStation, RuntimeStation


Map Rotation[edit]

The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.

The current, and next selected, map information are located in the 'Status' tab.

In Rotation Maps[edit]

These maps are currently in rotation, and can be selected and played on.

BoxStation[edit]

Map Image Information Additional Points
Error creating thumbnail: File with dimensions greater than 12.5 MP BoxStation is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge, the Gravity Generator and the AI Upload. Other departments extend out into various wings around the command sector. Notes
  • The map has been used consistently on /tg/station since 2010.
  • The station is heavily central on the starboard wing -- all the action happens there.
  • There are several small crevices to perform distasteful acts.
  • Maintenance is designed to provide an outer shell to most of the station.
  • All locations information on this wiki is sourced from Box station.

MetaStation[edit]

Map Image Information Additional Points
Error creating thumbnail: File with dimensions greater than 12.5 MP MetaStation is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station.

MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.

Notes
  • It is geared towards higher populations than BoxStation.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open, attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • There are in-game maps and direction signposts on the walls of the station to help you find your way.
  • The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
  • Feedback is welcome in this thread on the tgstation forums.

PubbyStation[edit]

Map Image Information Additional Points
Error creating thumbnail: File with dimensions greater than 12.5 MP PubbyStation is a map inspired by Box and Meta but smaller and pure, it was created by pubby. Notes
  • The map plays best with 20-40 players.
  • The Chaplain and Curator get an entire space monastery.
  • PubbyStation is the only in-rotation map that still uses the Singularity/Tesla Engine.
  • Feedback is welcomed in this thread on the tgstation forums.

DeltaStation[edit]

Map Image Information Additional Points
DeltaStation is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits. Notes
  • This map is best suited for 50+ players.
  • An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
  • The Supermatter is located in Atmospherics.
  • Feedback is welcomed in this thread on the tgstation forums.

Donutstation[edit]

Map Image Information Additional Points
Error creating thumbnail: File with dimensions greater than 12.5 MP Donutstation is a faithful modernization of the Goon classic, brought to /tg/station13. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, same with various surplus supplies for each department. Notes
  • This map is best suited for medium/high population.
  • A large circular design with a supermatter engine isolated in the middle as a separate satellite.
  • Telecomms and AI are on separate satellites on the southern half of the station.
  • Feedback is welcomed in this thread on the tgstation forums.

Not in rotation but still important[edit]

These maps either aid in maintaining the game or will be added in the future.

RuntimeStation[edit]

Map Image Information Additional Points
Runtime Station designed to test new features without having to load a whole new station every time. Notes
  • All doors bear no access.
  • Has a simple engine room.
  • Has two large testing areas.
  • Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
  • Roundstart mice spawns and space/lavaland ruins can be disabled in config.