Found in: Atmospheric technician's locker Used for: Cordoning off hull breaches and plasma floods Strategy: Quickly stop local gas floods and prevent hull breaches from sucking all the oxygen out of a room.
Contents
Description
{{{contents}}}
This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe cloning/surgery room for Plasmamen.
| {{#if:Quickly stop local gas floods and prevent hull breaches from sucking all the oxygen out of a room.|
{{#if:|Holofan.gif|}} ATMOS holofan projector
Found in: Atmospheric technician's locker Used for: Cordoning off hull breaches and plasma floods Strategy: Quickly stop local gas floods and prevent hull breaches from sucking all the oxygen out of a room.
Description
{{#if:This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe cloning/surgery room for Plasmamen. |This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe cloning/surgery room for Plasmamen. |No description}}
| {{#if:Cordoning off hull breaches and plasma floods|
{{#if:|Holofan.gif|}} ATMOS holofan projector
Found in: Atmospheric technician's locker Used for: Cordoning off hull breaches and plasma floods
Description
{{#if:This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe cloning/surgery room for Plasmamen. |This projects holograms that block gases, but let objects pass. Easily your most effective tool to deal with emergencies - quickly seal hull breaches, stop gas floods and fires from spreading or even create a safe cloning/surgery room for Plasmamen. |No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Fire Extinguisher|}}
{{#if:|
{{#if:|Fire_extinguisher.gif|}} Fire Extinguisher
Found in: Extinguisher Lockers, Xenobiology Used for: Extinguishing fires and the lives of unaware command staff, ghetto jetpacks Strategy: A fire extinguisher will spray water across the room to put out fires or change your direction in space
Contents
Description
{{{contents}}}
This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. Easily the best weapon against Slimes. A Chaplain can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a Water Tank.
| {{#if:A fire extinguisher will spray water across the room to put out fires or change your direction in space|
{{#if:|Fire_extinguisher.gif|}} Fire Extinguisher
Found in: Extinguisher Lockers, Xenobiology Used for: Extinguishing fires and the lives of unaware command staff, ghetto jetpacks Strategy: A fire extinguisher will spray water across the room to put out fires or change your direction in space
Description
{{#if:This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. Easily the best weapon against Slimes. A Chaplain can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a Water Tank.
Holds 50 units of water, or whatever else you put into it.|This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. Easily the best weapon against Slimes. A Chaplain can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a Water Tank.
Holds 50 units of water, or whatever else you put into it.|No description}}
| {{#if:Extinguishing fires and the lives of unaware command staff, ghetto jetpacks|
{{#if:|Fire_extinguisher.gif|}} Fire Extinguisher
Found in: Extinguisher Lockers, Xenobiology Used for: Extinguishing fires and the lives of unaware command staff, ghetto jetpacks
Description
{{#if:This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. Easily the best weapon against Slimes. A Chaplain can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a Water Tank.
Holds 50 units of water, or whatever else you put into it.|This has multiple uses, from ghetto space travel to rocketing yourself down a hallway strapped to a wheeled chair, even to its intended purpose. Easily the best weapon against Slimes. A Chaplain can bless the water in a fire extinguisher to bless an entire stretch of hallway at once. Will need refilling at a Water Tank.
Holds 50 units of water, or whatever else you put into it.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Miniature Fire Extinguisher|}}
{{#if:|
{{#if:|MiniFE.png|}} Miniature Fire Extinguisher
Found in: Emergency Toolboxes Used for: Putting out small fires, ghetto jetpacks Strategy: A fire extinguisher will spray water across the room to put out fires or change your direction in space
Contents
Description
{{{contents}}}
Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a Water Tank.
| {{#if:A fire extinguisher will spray water across the room to put out fires or change your direction in space|
{{#if:|MiniFE.png|}} Miniature Fire Extinguisher
Found in: Emergency Toolboxes Used for: Putting out small fires, ghetto jetpacks Strategy: A fire extinguisher will spray water across the room to put out fires or change your direction in space
Description
{{#if:Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a Water Tank.
Holds 30 units of water, or whatever else you put into it.|Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a Water Tank.
Holds 30 units of water, or whatever else you put into it.|No description}}
| {{#if:Putting out small fires, ghetto jetpacks|
{{#if:|MiniFE.png|}} Miniature Fire Extinguisher
Found in: Emergency Toolboxes Used for: Putting out small fires, ghetto jetpacks
Description
{{#if:Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a Water Tank.
Holds 30 units of water, or whatever else you put into it.|Functionally the same as a normal fire extinguisher, but has a smaller capacity and can fit into your pockets. Will need refilling at a Water Tank.
Holds 30 units of water, or whatever else you put into it.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Fire axe|}}
{{#if:|
{{#if:|Fireaxe.png|}} Fire axe
Found in: Atmospherics Used for:Burglary and homicide, slipping and having the Clown steal it Rescuing people from locked rooms Strategy: Quickly smash airlocks, windows and grilles. Pry things open.
Contents
Description
{{{contents}}}
This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.
Don't be THAT GUY who walks around with the axe out for no reason. Can be attached to the backs of hardsuits.
| {{#if:Quickly smash airlocks, windows and grilles. Pry things open.|
{{#if:|Fireaxe.png|}} Fire axe
Found in: Atmospherics Used for:Burglary and homicide, slipping and having the Clown steal it Rescuing people from locked rooms Strategy: Quickly smash airlocks, windows and grilles. Pry things open.
Description
{{#if:This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.
Don't be THAT GUY who walks around with the axe out for no reason. Can be attached to the backs of hardsuits. |This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.
Don't be THAT GUY who walks around with the axe out for no reason. Can be attached to the backs of hardsuits. |No description}}
| {{#if:Burglary and homicide, slipping and having the Clown steal it Rescuing people from locked rooms|
{{#if:|Fireaxe.png|}} Fire axe
Found in: Atmospherics Used for:Burglary and homicide, slipping and having the Clown steal it Rescuing people from locked rooms
Description
{{#if:This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.
Don't be THAT GUY who walks around with the axe out for no reason. Can be attached to the backs of hardsuits. |This Atmosian heirloom is excellent for quickly getting to the plasma fire that needs to be extinguished. Often the only reason anyone visits Atmospherics - in the wrong hands the axe is great for both burglary and robusting people.
Don't be THAT GUY who walks around with the axe out for no reason. Can be attached to the backs of hardsuits. |No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Emergency Oxygen Tank|}}
{{#if:|
{{#if:|AirTank.png|}} Emergency Oxygen Tank
Found in: Atmospherics Office, Emergency Lockers, Internals Box Used for: As the name suggest, used as an emergency oxygen supply. It's not a question about if you need it, it's a question of when you need it, keep one with you at all time Strategy: Stuff it in your pocket, belt, or suit slot and leave it there, you'll need it
Contents
Description
{{{contents}}}
A small oxygen tank that you can wear in your belt slot or in the suit slot of various suits. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.
Oxygen tanks of all sizes can be filled by Atmospheric Technicians and are used with a breath mask to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.
| {{#if:Stuff it in your pocket, belt, or suit slot and leave it there, you'll need it|
{{#if:|AirTank.png|}} Emergency Oxygen Tank
Found in: Atmospherics Office, Emergency Lockers, Internals Box Used for: As the name suggest, used as an emergency oxygen supply. It's not a question about if you need it, it's a question of when you need it, keep one with you at all time Strategy: Stuff it in your pocket, belt, or suit slot and leave it there, you'll need it
Description
{{#if:A small oxygen tank that you can wear in your belt slot or in the suit slot of various suits. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.
Oxygen tanks of all sizes can be filled by Atmospheric Technicians and are used with a breath mask to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.|A small oxygen tank that you can wear in your belt slot or in the suit slot of various suits. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.
Oxygen tanks of all sizes can be filled by Atmospheric Technicians and are used with a breath mask to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.|No description}}
| {{#if:As the name suggest, used as an emergency oxygen supply. It's not a question about if you need it, it's a question of when you need it, keep one with you at all time|
{{#if:|AirTank.png|}} Emergency Oxygen Tank
Found in: Atmospherics Office, Emergency Lockers, Internals Box Used for: As the name suggest, used as an emergency oxygen supply. It's not a question about if you need it, it's a question of when you need it, keep one with you at all time
Description
{{#if:A small oxygen tank that you can wear in your belt slot or in the suit slot of various suits. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.
Oxygen tanks of all sizes can be filled by Atmospheric Technicians and are used with a breath mask to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.|A small oxygen tank that you can wear in your belt slot or in the suit slot of various suits. It is typically kept at approximately 16 kPa, which provides just enough oxygen for you to breathe in.
Oxygen tanks of all sizes can be filled by Atmospheric Technicians and are used with a breath mask to set up an internal air supply. Can be filled to 1013 kPa, unless you get creative.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Oxygen Tank|}}
{{#if:|
{{#if:|OxygenTank.png|}} Oxygen Tank
Found in: Tank Storage Unit, Emergency Lockers, Mining Outpost EVA Used for: Mostly used for hardsuits as it nicely fits in to the suit slot, but is sadly too big for a pocket. Also used for bomb making Strategy: Don't forget one of these when you grab a hardsuit. Put it on your back if you don't have a space suit.
Contents
Description
{{{contents}}}
An oxygen tank with a large capacity and a much slower oxygen consuming rate. A must for miners who like to stay in space for long times.
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.
| {{#if:Don't forget one of these when you grab a hardsuit. Put it on your back if you don't have a space suit.|
{{#if:|OxygenTank.png|}} Oxygen Tank
Found in: Tank Storage Unit, Emergency Lockers, Mining Outpost EVA Used for: Mostly used for hardsuits as it nicely fits in to the suit slot, but is sadly too big for a pocket. Also used for bomb making Strategy: Don't forget one of these when you grab a hardsuit. Put it on your back if you don't have a space suit.
Description
{{#if:An oxygen tank with a large capacity and a much slower oxygen consuming rate. A must for miners who like to stay in space for long times.
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.|An oxygen tank with a large capacity and a much slower oxygen consuming rate. A must for miners who like to stay in space for long times.
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.|No description}}
| {{#if:Mostly used for hardsuits as it nicely fits in to the suit slot, but is sadly too big for a pocket. Also used for bomb making|
{{#if:An oxygen tank with a large capacity and a much slower oxygen consuming rate. A must for miners who like to stay in space for long times.
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.|An oxygen tank with a large capacity and a much slower oxygen consuming rate. A must for miners who like to stay in space for long times.
Can be filled to 1013 kPa, unless you get creative. Can be attached to the back of hardsuits.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Plasma Internals Tank|}}
{{#if:|
{{#if:|Plasmaman_refill.png|}} Plasma Internals Tank
Found in: Plasmamen, Plasmaman Supply Kit Used for: Used as a personal supply of plasma gas for plasmamen. Strategy: Put it in one of your pockets and leave it there.
Contents
Description
{{{contents}}}
Each plasmaman joins the shift breathing from one of these tanks in their right hand. This plasma tank is able to fit in the belt or pocket slot, but it can also go on the suit storage slot of a space suit or hardsuit. Its volume is much greater than emergency oxygen tanks, but you'll still need to refill it during longer shifts.
| {{#if:Put it in one of your pockets and leave it there.|
{{#if:|Plasmaman_refill.png|}} Plasma Internals Tank
Found in: Plasmamen, Plasmaman Supply Kit Used for: Used as a personal supply of plasma gas for plasmamen. Strategy: Put it in one of your pockets and leave it there.
Description
Each plasmaman joins the shift breathing from one of these tanks in their right hand. This plasma tank is able to fit in the belt or pocket slot, but it can also go on the suit storage slot of a space suit or hardsuit. Its volume is much greater than emergency oxygen tanks, but you'll still need to refill it during longer shifts.|No description}}
| {{#if:Used as a personal supply of plasma gas for plasmamen.|
{{#if:|Plasmaman_refill.png|}} Plasma Internals Tank
Each plasmaman joins the shift breathing from one of these tanks in their right hand. This plasma tank is able to fit in the belt or pocket slot, but it can also go on the suit storage slot of a space suit or hardsuit. Its volume is much greater than emergency oxygen tanks, but you'll still need to refill it during longer shifts.|No description}}
Found in: Every room with atmospherics Used for: Sniffing the atmospheric status near it, sending alerts if something isn't right and controlling the room's vents and scrubbers Strategy: Install it in a room wall and it'll find the vents and scrubbers in the room automatically
Contents
Description
{{{contents}}}
To use an Air Alarm, first swipe your ID card across it to unlock it. Then click the Air Alarm with a free hand to access it's control panel.
Control panel options:
Activate Atmosphere Alarm: The alarm will show on atmospheric alert computers and alerts silicons.
Panic Siphon: Disables all vents in the area and quickly drains all gases.
Vent Controls: Changes the settings of vents in the area:
External on, Internal off: will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels. Useful for precise pressure control, like room air.
External off, Internal on: Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile. Used for when you want to move gas quickly, like in the Supermatter chamber.
Both on: completely useless. Don't bother.
Scrubber Controls: Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.
Scrubbing filters out any gases that are selected in the Filters section.
Siphoning indiscriminately sucks up all gases.
Range specifies how effective the scrubbers are - on Normal range they only work on their own tile, while on Expanded they work in a 3x3 range.
Operating Mode: you can select a preset mode for the scrubbers and vents in the area:
Filtering: Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).
Contaminated: Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure
Draught: Scrubbers are set to Siphon and vents are set to twice the normal pressure.
Refill: Scrubbers are ON and vents are set to three times the normal pressure.
Cycle: Panic siphons all air, then switches to Filtering mode.
Siphon: Scrubbers are set to siphon, vents are OFF.
Panic Siphon: Scrubbers are set to siphon (Expanded), vents are OFF.
Flood: Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.
Off: Both scrubbers and vents are OFF.
Alarm Threshold: Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.
| {{#if:Install it in a room wall and it'll find the vents and scrubbers in the room automatically|
{{#if:|AirAlarm.png|}} Air Alarm
Found in: Every room with atmospherics Used for: Sniffing the atmospheric status near it, sending alerts if something isn't right and controlling the room's vents and scrubbers Strategy: Install it in a room wall and it'll find the vents and scrubbers in the room automatically
Description
{{#if:To use an Air Alarm, first swipe your ID card across it to unlock it. Then click the Air Alarm with a free hand to access it's control panel.
Control panel options:
Activate Atmosphere Alarm: The alarm will show on atmospheric alert computers and alerts silicons.
Panic Siphon: Disables all vents in the area and quickly drains all gases.
Vent Controls: Changes the settings of vents in the area:
External on, Internal off: will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels. Useful for precise pressure control, like room air.
External off, Internal on: Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile. Used for when you want to move gas quickly, like in the Supermatter chamber.
Both on: completely useless. Don't bother.
Scrubber Controls: Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.
Scrubbing filters out any gases that are selected in the Filters section.
Siphoning indiscriminately sucks up all gases.
Range specifies how effective the scrubbers are - on Normal range they only work on their own tile, while on Expanded they work in a 3x3 range.
Operating Mode: you can select a preset mode for the scrubbers and vents in the area:
Filtering: Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).
Contaminated: Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure
Draught: Scrubbers are set to Siphon and vents are set to twice the normal pressure.
Refill: Scrubbers are ON and vents are set to three times the normal pressure.
Cycle: Panic siphons all air, then switches to Filtering mode.
Siphon: Scrubbers are set to siphon, vents are OFF.
Panic Siphon: Scrubbers are set to siphon (Expanded), vents are OFF.
Flood: Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.
Off: Both scrubbers and vents are OFF.
Alarm Threshold: Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.
Guide to hacking an Air Alarm.|To use an Air Alarm, first swipe your ID card across it to unlock it. Then click the Air Alarm with a free hand to access it's control panel.
Control panel options:
Activate Atmosphere Alarm: The alarm will show on atmospheric alert computers and alerts silicons.
Panic Siphon: Disables all vents in the area and quickly drains all gases.
Vent Controls: Changes the settings of vents in the area:
External on, Internal off: will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels. Useful for precise pressure control, like room air.
External off, Internal on: Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile. Used for when you want to move gas quickly, like in the Supermatter chamber.
Both on: completely useless. Don't bother.
Scrubber Controls: Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.
Scrubbing filters out any gases that are selected in the Filters section.
Siphoning indiscriminately sucks up all gases.
Range specifies how effective the scrubbers are - on Normal range they only work on their own tile, while on Expanded they work in a 3x3 range.
Operating Mode: you can select a preset mode for the scrubbers and vents in the area:
Filtering: Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).
Contaminated: Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure
Draught: Scrubbers are set to Siphon and vents are set to twice the normal pressure.
Refill: Scrubbers are ON and vents are set to three times the normal pressure.
Cycle: Panic siphons all air, then switches to Filtering mode.
Siphon: Scrubbers are set to siphon, vents are OFF.
Panic Siphon: Scrubbers are set to siphon (Expanded), vents are OFF.
Flood: Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.
Off: Both scrubbers and vents are OFF.
Alarm Threshold: Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.
| {{#if:Sniffing the atmospheric status near it, sending alerts if something isn't right and controlling the room's vents and scrubbers|
{{#if:|AirAlarm.png|}} Air Alarm
Found in: Every room with atmospherics Used for: Sniffing the atmospheric status near it, sending alerts if something isn't right and controlling the room's vents and scrubbers
Description
{{#if:To use an Air Alarm, first swipe your ID card across it to unlock it. Then click the Air Alarm with a free hand to access it's control panel.
Control panel options:
Activate Atmosphere Alarm: The alarm will show on atmospheric alert computers and alerts silicons.
Panic Siphon: Disables all vents in the area and quickly drains all gases.
Vent Controls: Changes the settings of vents in the area:
External on, Internal off: will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels. Useful for precise pressure control, like room air.
External off, Internal on: Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile. Used for when you want to move gas quickly, like in the Supermatter chamber.
Both on: completely useless. Don't bother.
Scrubber Controls: Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.
Scrubbing filters out any gases that are selected in the Filters section.
Siphoning indiscriminately sucks up all gases.
Range specifies how effective the scrubbers are - on Normal range they only work on their own tile, while on Expanded they work in a 3x3 range.
Operating Mode: you can select a preset mode for the scrubbers and vents in the area:
Filtering: Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).
Contaminated: Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure
Draught: Scrubbers are set to Siphon and vents are set to twice the normal pressure.
Refill: Scrubbers are ON and vents are set to three times the normal pressure.
Cycle: Panic siphons all air, then switches to Filtering mode.
Siphon: Scrubbers are set to siphon, vents are OFF.
Panic Siphon: Scrubbers are set to siphon (Expanded), vents are OFF.
Flood: Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.
Off: Both scrubbers and vents are OFF.
Alarm Threshold: Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.
Guide to hacking an Air Alarm.|To use an Air Alarm, first swipe your ID card across it to unlock it. Then click the Air Alarm with a free hand to access it's control panel.
Control panel options:
Activate Atmosphere Alarm: The alarm will show on atmospheric alert computers and alerts silicons.
Panic Siphon: Disables all vents in the area and quickly drains all gases.
Vent Controls: Changes the settings of vents in the area:
External on, Internal off: will drain/add air from the tile the vent is on to make it reach the selected pressure. All air being moved goes into/comes out of the pipe the vent is attached to. Set to 0 to drain air, or pressurise to specific levels. Useful for precise pressure control, like room air.
External off, Internal on: Drains/adds air to the tile to get the pipe attached to the selected pressure level. Setting a vent to internal and the desired pressure to 0 causes ALL gas which enters the pipe to be shunted out onto the tile. Used for when you want to move gas quickly, like in the Supermatter chamber.
Both on: completely useless. Don't bother.
Scrubber Controls: Controls the scrubbers in the area. Select specific gases to be filtered. Choose between two settings for the scrubbers, scrubbing and syphoning.
Scrubbing filters out any gases that are selected in the Filters section.
Siphoning indiscriminately sucks up all gases.
Range specifies how effective the scrubbers are - on Normal range they only work on their own tile, while on Expanded they work in a 3x3 range.
Operating Mode: you can select a preset mode for the scrubbers and vents in the area:
Filtering: Default mode, scrubbers are set to filter CO2 on their tile, vents are set to keep the area at normal pressure (101.3 kPa).
Contaminated: Scrubbers now filter all harmful gases in Expanded mode, vents are set to normal pressure
Draught: Scrubbers are set to Siphon and vents are set to twice the normal pressure.
Refill: Scrubbers are ON and vents are set to three times the normal pressure.
Cycle: Panic siphons all air, then switches to Filtering mode.
Siphon: Scrubbers are set to siphon, vents are OFF.
Panic Siphon: Scrubbers are set to siphon (Expanded), vents are OFF.
Flood: Emag/malfunctioning AI only. Disables scrubbers, sets vents to max output and disables their pressure checks.
Off: Both scrubbers and vents are OFF.
Alarm Threshold: Lets you change the minimum and maximum settings for pressure and temperature to automatically trigger the alarm.
| The item needs to have the name defined. }} }} }} }}
{{#if:Fire Alarm|}}
{{#if:|
{{#if:|FireAlarm.png|}} Fire Alarm
Found in: Every room Used for: Automatically closes the fire doors in case of fire Strategy: Pull leaver to close down an area so only people with Crowbars can leave
Contents
Description
{{{contents}}}
Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.
| {{#if:Pull leaver to close down an area so only people with Crowbars can leave|
{{#if:|FireAlarm.png|}} Fire Alarm
Found in: Every room Used for: Automatically closes the fire doors in case of fire Strategy: Pull leaver to close down an area so only people with Crowbars can leave
Description
{{#if:Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.
Guide to building a Fire Alarm.|Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.
| {{#if:Automatically closes the fire doors in case of fire|
{{#if:|FireAlarm.png|}} Fire Alarm
Found in: Every room Used for: Automatically closes the fire doors in case of fire
Description
{{#if:Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.
Guide to building a Fire Alarm.|Used to toggle all fire doors in an area. Can be quickly toggled by shooting at it with a taser or also by hitting with a melee weapon.
{{#if:Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).|Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).|No description}}
| {{#if:Distributing air and plasma to those who need it|
{{#if:Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).|Immovable dispenser filled with 10 oxygen tanks and 10 plasma tanks (except the ones located in E.V.A. and Mining Station have only oxygen tanks).|No description}}
When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains Oxygen and not Plasma)
{{#if:When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains Oxygen and not Plasma)
Can be made with 10 sheets of Metal.|When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains Oxygen and not Plasma)
Can be made with 10 sheets of Metal.|No description}}
| {{#if:Used for holding and transporting gases like Oxygen, Plasma gas and the like|
{{#if:When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains Oxygen and not Plasma)
Can be made with 10 sheets of Metal.|When new and before use, or when almost fully emptied, a label can be selected from its interface. This will change its color to indicate what it may contain (or fooling people into thinking it contains Oxygen and not Plasma)
Can be made with 10 sheets of Metal.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Portable Pump|}}
{{#if:|
{{#if:|PortablePump.png|}} Portable Pump
Found in: Locker Room, Atmospherics, Hallway outside the Atmospherics office Used for: Filling a room with air. Can also be use to suck the air out of a room Strategy: Set the pump direction to out, set your target pressure (most likely 101.3 kPa), turn it on, and it re-pressurizes a room until its air runs out
Contents
Description
{{{contents}}}
Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside Atmospherics to fill it up with delicious air mix beforehand.
| {{#if:Set the pump direction to out, set your target pressure (most likely 101.3 kPa), turn it on, and it re-pressurizes a room until its air runs out|
{{#if:|PortablePump.png|}} Portable Pump
Found in: Locker Room, Atmospherics, Hallway outside the Atmospherics office Used for: Filling a room with air. Can also be use to suck the air out of a room Strategy: Set the pump direction to out, set your target pressure (most likely 101.3 kPa), turn it on, and it re-pressurizes a room until its air runs out
Description
{{#if:Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside Atmospherics to fill it up with delicious air mix beforehand.|Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside Atmospherics to fill it up with delicious air mix beforehand.|No description}}
| {{#if:Filling a room with air. Can also be use to suck the air out of a room|
{{#if:Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside Atmospherics to fill it up with delicious air mix beforehand.|Out with the good air. It both sucks and blows. Be sure to connect it to the blue ports outside Atmospherics to fill it up with delicious air mix beforehand.|No description}}
In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside Atmospherics to empty it out once it's full. Make sure you also re-fill the area with clean oxygen.
| {{#if:Pull it to the leak, put it on maximum power and turn it on|
{{#if:In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside Atmospherics to empty it out once it's full. Make sure you also re-fill the area with clean oxygen.|In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside Atmospherics to empty it out once it's full. Make sure you also re-fill the area with clean oxygen.|No description}}
{{#if:In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside Atmospherics to empty it out once it's full. Make sure you also re-fill the area with clean oxygen.|In with the bad air. Flip it on to filter out the bad gases very slowly. Connect it to the red ports outside Atmospherics to empty it out once it's full. Make sure you also re-fill the area with clean oxygen.|No description}}
| The item needs to have the name defined. }} }} }} }}
{{#if:Space Heater|}}
{{#if:|
{{#if:|SpaceHeater.png|}} Space Heater
Found in: Emergency Storage, Maintenance, Atmospherics Used for: Heating up a cold area Strategy: Set heat to high and drag it along with you to prolong a spacesuit-less space walk
Contents
Description
{{{contents}}}
Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a Power Cell to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.
| {{#if:Set heat to high and drag it along with you to prolong a spacesuit-less space walk|
{{#if:|SpaceHeater.png|}} Space Heater
Found in: Emergency Storage, Maintenance, Atmospherics Used for: Heating up a cold area Strategy: Set heat to high and drag it along with you to prolong a spacesuit-less space walk
Description
{{#if:Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a Power Cell to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.|Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a Power Cell to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.|No description}}
{{#if:Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a Power Cell to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.|Made by the Space Amish, it can reliably heat up a room to livable temperature. Uses a Power Cell to function. All Space Heaters come default with a 1000 watt power cell -- keep it in mind if you need a free cell.|No description}}
{{#if:Will cool/heat any gasses in the connected pipes. Can be used to cool down gasses that come in through waste after a fire.
Guide to building a Freezer/Heater.|Will cool/heat any gasses in the connected pipes. Can be used to cool down gasses that come in through waste after a fire.
{{#if:Will cool/heat any gasses in the connected pipes. Can be used to cool down gasses that come in through waste after a fire.
Guide to building a Freezer/Heater.|Will cool/heat any gasses in the connected pipes. Can be used to cool down gasses that come in through waste after a fire.
| The item needs to have the name defined. }} }} }} }}
{{#if:Pipe Dispenser|}}
{{#if:|
{{#if:|PipeDispenser.png|}} Pipe Dispenser
Found in: Atmospherics Used for: Making pipes and pumps Strategy: It is still possible to dispose of pipes and pumps into it when it's in movable-mode
Contents
Description
{{{contents}}}
Using a Wrench will toggle it between movable- or dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.
List of dispensable items:
Pipes:
Regular pipes: The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI.
Devices:
Connector: Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute.
Unary vent - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.
Gas pump: The basic pumps you'll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.
Passive gate: Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.
Volume pump: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn't needed (such as anything to do with the waste loop).
Scrubber: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.
Meter: Wanna know how much gas (and its temperature) is in a pipe? Use these.
Gas Filter: Them big ol' blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.
Gas Mixer: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.
Heat Exchange:
Pipes: H/E pipes transfer temperatures between the environment and gas within'. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.
Junction: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space somehow!
Heat Exchanger: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you're going to need at LEAST a 1 X 4 area to set this up.)
| {{#if:It is still possible to dispose of pipes and pumps into it when it's in movable-mode|
{{#if:|PipeDispenser.png|}} Pipe Dispenser
Found in: Atmospherics Used for: Making pipes and pumps Strategy: It is still possible to dispose of pipes and pumps into it when it's in movable-mode
Description
{{#if:Using a Wrench will toggle it between movable- or dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.
List of dispensable items:
Pipes:
Regular pipes: The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI.
Devices:
Connector: Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute.
Unary vent - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.
Gas pump: The basic pumps you'll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.
Passive gate: Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.
Volume pump: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn't needed (such as anything to do with the waste loop).
Scrubber: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.
Meter: Wanna know how much gas (and its temperature) is in a pipe? Use these.
Gas Filter: Them big ol' blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.
Gas Mixer: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.
Heat Exchange:
Pipes: H/E pipes transfer temperatures between the environment and gas within'. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.
Junction: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space somehow!
Heat Exchanger: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you're going to need at LEAST a 1 X 4 area to set this up.)
|Using a Wrench will toggle it between movable- or dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.
List of dispensable items:
Pipes:
Regular pipes: The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI.
Devices:
Connector: Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute.
Unary vent - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.
Gas pump: The basic pumps you'll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.
Passive gate: Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.
Volume pump: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn't needed (such as anything to do with the waste loop).
Scrubber: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.
Meter: Wanna know how much gas (and its temperature) is in a pipe? Use these.
Gas Filter: Them big ol' blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.
Gas Mixer: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.
Heat Exchange:
Pipes: H/E pipes transfer temperatures between the environment and gas within'. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.
Junction: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space somehow!
Heat Exchanger: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you're going to need at LEAST a 1 X 4 area to set this up.)
|No description}}
| {{#if:Making pipes and pumps|
{{#if:|PipeDispenser.png|}} Pipe Dispenser
Found in: Atmospherics Used for: Making pipes and pumps
Description
{{#if:Using a Wrench will toggle it between movable- or dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.
List of dispensable items:
Pipes:
Regular pipes: The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI.
Devices:
Connector: Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute.
Unary vent - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.
Gas pump: The basic pumps you'll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.
Passive gate: Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.
Volume pump: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn't needed (such as anything to do with the waste loop).
Scrubber: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.
Meter: Wanna know how much gas (and its temperature) is in a pipe? Use these.
Gas Filter: Them big ol' blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.
Gas Mixer: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.
Heat Exchange:
Pipes: H/E pipes transfer temperatures between the environment and gas within'. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.
Junction: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space somehow!
Heat Exchanger: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you're going to need at LEAST a 1 X 4 area to set this up.)
|Using a Wrench will toggle it between movable- or dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and pumps for use.
You are able to dispose of unwanted pipes and pumps by using them on the Pipe Dispenser.
List of dispensable items:
Pipes:
Regular pipes: The station is infested with these things and you want to add MORE!? Place down manual valves to crush the hopes and dreams of any would-be plasma flooding AI.
Devices:
Connector: Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute.
Unary vent - See: Vent. Once placed down it will have to be turned on by activating it at an Air alarm terminal.
Gas pump: The basic pumps you'll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa.
Passive gate: Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets certain pressure through. Can let up to 4500 kPa pressure through. It should be noted that its on status can be easy to miss, being just a small red/green light.
Volume pump: A bit like the gas pump, but pumps via volume rather than going for pressure. 200 l/s (~9000 kPa) is its max output. Faster than a gas pump (you can fill canisters up past the standard 4500 kPa pressure!), so best used in systems where precise pressure isn't needed (such as anything to do with the waste loop).
Scrubber: Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like unary vents, needs to be turned on by an Air alarm terminal after wrenched into place.
Meter: Wanna know how much gas (and its temperature) is in a pipe? Use these.
Gas Filter: Them big ol' blocks of things that ring Atmosia, takes certain gasses out. Filters them, if you will.
Gas Mixer: Like a filter, but mixes gasses instead of filters. There is one in Atmosia that mixes nitrogen and oxygen.
Heat Exchange:
Pipes: H/E pipes transfer temperatures between the environment and gas within'. Besides looking spiffy, you can place some in space to super-duper cool gasses, or create a burning length of death pipe.
Junction: Turn that regular pipe network into a H/E network, and back again! After all, you have to get that gas safely into space somehow!
Heat Exchanger: These strange and esoteric devices equalize the temperature between two pipe networks without actually mixing the gasses. To use, place them facing each other. (So you're going to need at LEAST a 1 X 4 area to set this up.)
Found in: Atmospherics Used for: Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems Strategy: Dispose of the entire waste system extra pipes you dispense by dragging them onto the disposal unit
Contents
Description
{{{contents}}}
Using a Wrench will toggle it between movable-mode and dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.
See information here how to modify the existing ones or make your own disposal pipes.
| {{#if:Dispose of the entire waste system extra pipes you dispense by dragging them onto the disposal unit|
Found in: Atmospherics Used for: Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems Strategy: Dispose of the entire waste system extra pipes you dispense by dragging them onto the disposal unit
Description
{{#if:Using a Wrench will toggle it between movable-mode and dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.
See information here how to modify the existing ones or make your own disposal pipes.|Using a Wrench will toggle it between movable-mode and dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.
See information here how to modify the existing ones or make your own disposal pipes.|No description}}
| {{#if:Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems|
Found in: Atmospherics Used for: Making disposal pipes and other disposal equipment. Mostly used for repairs or making experimental transit-systems
Description
{{#if:Using a Wrench will toggle it between movable-mode and dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.
See information here how to modify the existing ones or make your own disposal pipes.|Using a Wrench will toggle it between movable-mode and dispensing-mode.
When in dispensing-mode and in a powered room, it can dispense pipes and other disposal equipment for use.
Despite not being able to pick them up with your hands, you can drag the pipe onto the dispenser to dispose of extras.
See information here how to modify the existing ones or make your own disposal pipes.|No description}}