As of 11-19-17, the Research and Development system in the /tg/codebase has been overhauled and de-centralized to fuck over science powergamers#31026 This page is archived for historical purposes.
R&D (not to be confused with the RD) consists of scientists experimenting on individual objects found around the station by putting them in the Destructive Analyzer, which reverse-engineers and disintegrates the object. The R&D console will allow you to then use the technology from deconstructed objects to build more advanced and efficient versions of the original object, and even new tools such as laser cannons!
Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about melting things down and playing with the resulting toys! Ain't life grand?
Note that this guide is just mostly about what type of technology different items are. There are many, many ways to do R&D.
If you don't want to figure it out by yourself, though, you can follow this guide or this other one.
Deconstruction is done through the Destructive Analyzer:
Sync the Destructive Analyzer to the research computer if it's not synced.
Insert an item into it.
Use the computer.
The computer will will show you tech levels of the item. Items of same level in a category will raise the tech level of that category by 1. Items with higher tech level will raise the tech level of that category to that level. It is possible to eject items from the Destructive Analyzer.
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.
The various technologies behind the storage and generation of electicity.
Helping with things related to power such as recharging, storing power or items that use power. There are many items such as batteries that can make this higher.
Easy to get items. These are common and easily obtainable from any place
2
Uncommon items that can still be found but there are less of these. They are still easy to make or build with a protolathe
3
Rare items. There are some of these items near R&D but they are usually items that you have to build with a protolathe. You need to get some basic levels first.
4
Very rare items. These are only found in some restricted places and are a little harder to build. It is still possible to make all of these after working a while with the earlier levels.
5
These items are not buildable in R&D lab but are still fairly easy to obtain. Try asking help from other departments such as xenobiology, cargo or botany. Don't forget to take some machine upgrades with you to make them happy!
6
These items are rather hard to get. They can be rare on the station or require even more help from other departments.
7
These items require luck and are very rare. Mostly obtainable from random events.
Here are some of the high level items needed to get high levels.
Materials
Engineering
Plasmatech
Powerstorage
Bluespace
Biotech
Combat
Electromagnets
Data processing
Illegal
Origin level 5
Durand armor, uranium sheet, golden apple
DNA syringe with 5 powers, piercing syringe, hardsuit jetpack upgrade
Phazon torso
Slime power cell
Bluespace banana and tomato
Heart, Brain, Blood tomato, some xenobio potions
Death nettle, Chain of Command
Ghost chili
Purge AI module, walking mushroom, forensic scanner,
Syndicate beacons, Power sink, Mini crossbow
Origin level 6
Diamond sheet, Gygax armor
DNA syringe with 6 powers, machine prototype from cargo
Glowberries, glowshrooms
Glowcap
Bluespace crystal
Sentience potion, alien brain, ambrosia gaia
Combat shotgun, gatfruit
Lazarus injector
Mining drone AI upgrade
M-90gl carbine
Origin level 7
Abductor helmet
Vortex anomaly
Pyro anomaly
Flux anomaly
Bluespace anomaly
Abductor baton, changeling egg
Sniper rifle
Gravitational anomaly
Swarmer shell
\\\
Special items:
Strange items have a 25% change of having a high tech level! Try them out!
DNA syringe give more (bio-)engineering levels the more powers they contain! One level for each power, minus one for each disability.
Anomalies have some very high tech in them, so try to gather them with analyzer and remote signaller.
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.
Stock Parts
Tier 1
Tier 2
Tier 3
Tier 4
Usual Effect
Micro-Manipulator
Nano-Manipulator
Pico-Manipulator
Femto-Manipulator
Improves speed and efficiency.
Basic Matter Bin
Advanced Matter Bin
Super Matter Bin
Bluespace Matter Bin
Improves capacity.
Basic Micro-Laser
High-Power Micro-Laser
Ultra-High-Power Micro-Laser
Quad-Ultra Micro-Laser
Improves speed and efficiency.
Basic Scanning Module
Advanced Scanning Module
Phasic Scanning Module
Triphasic Scanning Module
Improves scanning precision.
Basic Capacitor
Advanced Capacitor
Super Capacitor
Quadratic Capacitor
Improves power efficiency.
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.
Screwdriver on the machine.
Crowbar on the machine.
Take the board and re-insert it into machine.
Insert parts you want to use.
Screwdriver.
Alternately, you can use RPED (Rapid Part Exchange Device):
The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built, but will require a firing pin from the armory, the RD's locker or ordered from cargo, if you wish to use it for combat.
Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
Some items may also require chems. Just pour them into the Protolathe to insert them.
Protolathe Manufacturing List
Icon
Item
Material
Enginee ring
Plasma
Power
Blue space
Bio
Combat
EMP
Data
Illegal
Rapid Part Exchange Device
1
10000
5000
Intellicard AI Transportation System
3
3
1000
200
Personal Artificial Intelligence Card
2
500
500
Plant Data Disk
3
4
200
100
Bluespace Rapid Part Exchange Device
4
3
15000
5000
2500
Design Storage Disk
1
300
100
Technology Data Storage Disk
1
300
100
Micro Manipulator
1
100
Nano Manipulator
3
2
150
Pico Manipulator
5
5
4
200
Femto Manipulator
7
5
5
5
200
60
30
Basic Capacitor
1
100
100
Advanced Capacitor
3
150
150
Super Capacitor
5
5
200
200
100
Quadratic Capacitor
5
5
6
5
200
200
100
100
Basic Scanning Module
1
100
50
Advanced Scanning Module
3
150
100
Phasic Scanning Module
5
5
200
150
60
Triphasic Scanning Module
5
5
5
6
200
200
60
30
Basic Micro-Laser
1
100
50
High-Power Micro-Laser
3
150
100
Ultra-High-Power Micro-Laser
5
5
200
150
60
Quad-Ultra Micro-Laser
5
5
5
6
200
200
100
60
Basic Matter Bin
1
100
Advanced Matter Bin
3
150
Super Matter Bin
5
5
200
Bluespace Matter Bin
7
5
5
250
100
100
Subspace Ansible
2
2
2
100
100
Hyperwave Filter
3
3
100
100
Subspace Amplifier
3
2
4
3
100
100
100
Subspace Treatment Disk
2
3
3
2
100
200
Subspace Analyzer
2
3
4
3
100
100
Ansible Crystal
2
3
3
2
800
100
100
Subspace Transmitter
4
4
3
100
100
100
Basic Power Cell
1
700
50
High-Capacity Power Cell
2
700
60
Super-Capacity Power Cell
3
3
700
70
Hyper-Capacity Power Cell
5
5
5
700
80
150
150
Bluespace Power Cell
6
5
6
5
800
160
300
300
160
300
100
Light Replacer
4
3
1500
3000
150
Mass-Spectrometer
2
2
300
100
Advanced Mass-Spectrometer
3
3
4
500
200
Man-Machine Interface
2
2
3
1000
500
Positronic Brain
3
4
5
1700
1350
500
Bluespace Beaker
5
4
6
3000
3000
250
250
Cryostasis Beaker
3
3
3
3000
Bluespace Syringe
4
5
4
2000
1000
1000
500
Cryo Syringe
3
3
2000
1000
Piercing Syringe
7
5
3
2000
1000
Bluespace Body Bag
4
4
5
3000
200
500
500
Plasmaman Jumpsuit Refill
2
3
4000
1000
Welding Shield Implant
4
5
4
4
600
400
Breathing Tube Implant
2
3
600
250
Toolset Arm Implant
3
4
4
4
2500
1500
1500
Medical HUD Implant
5
4
4
600
600
500
500
Security HUD Implant
5
4
3
4
600
600
750
750
X-Ray Implant
7
6
7
5
5
600
600
1000
600
600
1000
Thermals Implant
6
4
7
5
4
600
600
1000
600
600
Anti-Drop Implant
5
5
6
600
600
400
400
CNS Rebooter Implant
6
6
5
600
600
500
1000
Nutriment Pump Implant
3
4
3
500
500
500
500
Nutriment Pump Implant PLUS
5
4
4
600
600
500
750
Reviver Implant
5
5
4
800
800
500
1000
2000
Thrusters Set Implant
5
7
5
4
4000
2000
1000
1000
Implanter
2
3
2
600
200
Implant Case
2
500
Sad Trombone Implant Case
2
3
2
500
Freedom Implant Case
5
6
3
3
800
500
500
Adrenalin Implant Case
6
6
6
1000
500
500
600
600
Test-range Firing Pin
2
2
500
300
Mindshield Firing Pin
6
5
600
200
600
Tesla Revolver
4
5
4
10000
10000
10000
Advanced Energy Gun
5
5
5
10000
2000
4000
1000
Telescopic Riot Shield
3
4
4
4000
5000
300
200
Accelerator Laser Cannon
3
5
5
10000
3000
3000
Decloner
5
7
6
5
5000
10000
Rapid Syringe Gun
3
2
5000
1000
Energy Crossbow
3
5
5
3
5000
1500
1500
1500
Temperature Gun
4
3
4
2
5000
500
3000
Floral Somatoray
2
4
2000
500
Large Grenade
3
3
3000
Pyro Grenade
4
4
2000
500
Advanced Release Grenade
4
3
3000
500
Xray Laser Gun
4
5
7
5
5000
5000
4000
2000
2000
Ion Carbine
5
4
8000
6000
2000
Bluespace Wormhole Projector
5
6
7
5
5000
2000
2000
3000
Modular Receiver
4
4
6500
500
WT-550 Auto Gun Magazine (4.6×30mm)
1
1
4000
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)
The Circuit Imprinter requires acid, glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
Sync the R&D Research Console.
Sync the Robotics Research Console.
Sync the Exosuit Fabricator.
Can be used directly, without the Research Console.
Items available from the start:
Exosuit Fabricator Round-Start Manufacturing List
Icon
Item
List
Cyborg endoskeleton
Cyborg
15000
Cyborg torso
Cyborg
40000
Cyborg head
Cyborg
5000
Cyborg left arm
Cyborg
10000
Cyborg right arm
Cyborg
10000
Cyborg left leg
Cyborg
10000
Cyborg right leg
Cyborg
10000
Ripley chassis
Ripley
20000
Ripley torso
Ripley
20000
7500
Ripley left arm
Ripley
15000
Ripley right arm
Ripley
15000
Ripley left leg
Ripley
15000
Ripley right leg
Ripley
15000
Odysseus chassis
Odysseus
20000
Odysseus torso
Odysseus
12000
Odysseus head
Odysseus
6000
10000
Odysseus left arm
Odysseus
6000
Odysseus right arm
Odysseus
6000
Odysseus left leg
Odysseus
7000
Odysseus right leg
Odysseus
7000
Gygax chassis
Gygax
20000
Gygax torso
Gygax
20000
10000
2000
Gygax head
Gygax
10000
5000
2000
Gygax left arm
Gygax
15000
1000
Gygax right arm
Gygax
15000
1000
Gygax left leg
Gygax
15000
2000
Gygax right leg
Gygax
15000
2000
Gygax armor plates
Gygax
15000
10000
10000
Durand chassis
Durand
25000
Durand torso
Durand
25000
10000
10000
Durand head
Durand
10000
15000
2000
Durand left arm
Durand
10000
4000
Durand right arm
Durand
10000
4000
Durand left leg
Durand
15000
4000
Durand right leg
Durand
15000
4000
Durand armor plates
Durand
30000
25000
20000
H.O.N.K. chassis
H.O.N.K.
20000
10000
H.O.N.K. torso
H.O.N.K.
20000
10000
5000
H.O.N.K. head
H.O.N.K.
10000
5000
5000
H.O.N.K. left arm
H.O.N.K.
15000
5000
H.O.N.K. right arm
H.O.N.K.
15000
5000
H.O.N.K. left leg
H.O.N.K.
20000
5000
H.O.N.K. right leg
H.O.N.K.
20000
5000
Hydraulic clamp
Exosuit Equip
10000
Exosuit drill
Exosuit Equip
10000
Exosuit extinguisher
Exosuit Equip
10000
Cable layer
Exosuit Equip
10000
Plasma Generator
Exosuit Equip
10000
1000
5000
2000
Firefighter chassis
Exosuit Equip
20000
Exosuit plasma converter
Exosuit Equip
10000
1000
500
Mousetrap mortar
Exosuit Equip
20000
5000
Banana mortar
Exosuit Equip
20000
5000
HoNkER BlAsT 5000
Exosuit Equip
20000
10000
Cyborg module reset board
Borg Upgr
10000
Cyborg reclassification board
Borg Upgr
35000
Cyborg emergency reboot module
Borg Upgr
60000
5000
Exosuit tracking beacon
Misc
500
Reseachable items:
(Note: Bananium is not used and skipped from the table.)
Exosuit Fabricator Researchable Manufacturing List
Player XDTM posted an RnD guide on the forums that is very popular among experienced scientists. Here it is:
Start - Gather and scan these materials from the RnD room
Analyzer
Micro Manip
Capacitor
Welder
Flamethrower ( with another welder; just screwdriver it then attach a rod )
Alternate Start (if you can't be assed to make a flamethrower/want to keep a welding tool just in case. I use this one now)
Analyzer
Micro Manip
Capacitor
Welder
Meson Goggles
Toolbox
Protolathe - We don't need circuits till a lot later, don't waste acid
Mining Drill
Nano Manip
Mass Spectrometer
Medical HUD
Security HUD
Super power cell
Holographic sign projector
Adv. Mass Spectrometer
Adv. Release Grenade
Welding Shield Eyes ---> Mat 5 -->Picos and Super Bins
With this you can make pico manips and super matter bins. Print an RPED, some picos and some super bins and upgrade your protolathe and circuit imprinter, greatly reducing the part cost. Do this before printing circuits or you'll waste acid!
For bluespace:
Tracking Beacon
GPS Device --> Blu 3 (Enough for Bluespace RPEDs)
Circuit Imprinter
Power Turbine Board --->Power 5, Data 5 --> Required for chem dispenser board
Teleporter Board
Teleport. Station Board OR Quantum Pad board --->Bluespace 5, enough for femtos and bluesp. matter bins with material 7
Chem dispenser board --->Plasma 5 (Needed for NV mesons)
Durand weapon board --->Combat 5
Minerals/Mining (in the rare event that miners didn't die)
Uranium --->Mat 6
Diamond --->Mat 7
2 Bluespace Crystals --->Bluespace 7
Jetpack Upgrade --->Engineering 6 (You can just decon a piercing syringe for this one)
Lazarus Injector --->Electromag 7
Mining Drone AI upgrade --->Data 7
Advanced
Piercing Syringe --->Engineering 6
Phazon Torso --->Plasma 6 (Enough for BoHs if you have bluespace 7 too)
DNA syringe --->Engineering 7 with 6 powers (and no disabilites) (comic sans voice IS a disability)
Slime Power Cell --->Power 6
Drone Shell --->Bio 5
Heart/Brain --->Bio 6 (You can just butcher a monkey for both)
Sentience Potion --->Bio 7
'Purge' AI Board ---> Data 6
Cargo
Combat Shotguns --->Combat 7
Prototype --->Engineering 7
Botany
Golden Apple --->Mat 6
Glowberry/shrooms --->Plasma 7
Glowcap --->Power 7
Bluespace Banana/Tomato --->Bluespace 6
Blood Tomato --->Bio 6
Death Nettle --->Combat 6
Gatfruit --->Combat 7 (actually needs to be made by xeno first)
Ghost Chili --->Magnets 6
Walking Mushroom --->Data 6
Ambrosia Gaia --->Bio 7
Remember that with only a bit of silver you can build an autocloner thanks to phasic scanners and a bluespace RPED; if you're a miner reading this guide please deliver the two pieces that you see near the mining dock before leaving to mine!
When getting some high level parts (like anomaly cores) it will bring the tech to the item level (not item level+1) so, if possible, try to get to the item's level first, but it's acceptable to consume an anomaly since it'll usually land you on the max.